[DE]Juice

[DE]Juice



24 Apr

Post

As a continuation of the server upgrades mentioned in Hotfix 35.5.7, we have upgraded matchmaking and presence servers with this Hotfix. Some players in South America, Central America, and Southern US States may notice reduced server ping times particularly for Strict NAT players. Furthermore, the new servers may improve matchmaking and presence performance for other North American players by distributing the load more evenly. We’ll continue to monitor for any further tweaks needed.  
 

New Deep Archimedea Mission Risk Variables & Deviations

The following have been added to the pool of possible Mission Risk Variables & Deviations that can appear in the weekly Deep Archimedea reset. 
 

New Mission Risk Variables: ...

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18 Apr

Comment

Hi Tenno!

Good spot on the setting on the Account Management page. While the ability to swap profiles is available, I want to caution the use of the feature as we iron out a few rough edges and potential sticking points in the process.

I understand my warning may not dissuade everyone, so I’ll also post some instructions here to help you avoid the aforementioned rough edges as much as possible. Steps 3 and 4 are both vitally important, even if they don’t seem like they are. Follow them exactly. Use the Forums, not the main site for these steps.

  1. Go to https://warframe.com/...
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17 Apr

Post

This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
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Post

  This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets ...
Read more

10 Apr

Post

Today’s Hotfix continues last week’s efforts to address community feedback since the changes made in Hotfix 35.5.3. More specifically, we have adjusted Dante’s Dark Verse, Pageflight and Tragedy, Nezha’s Divine Retribution Augment, and Arca Titron’s “Slam Capacity” buff with player sentiment in mind. We have also made quality-of-life changes to Overguard and Line of Sight (LoS) checks on other Warframes based on feedback sparked by Dante’s balance changes. Full details are listed below in dedicated sections. 

...

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05 Apr

Post

The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: ...

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Post

The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: ...

Read more
Post

Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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Post

Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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04 Apr

Post

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NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we're excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated...

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28 Mar

Post

Changes: 

  • Updated the Onos and Ruvox Blueprint description to indicate that they also drop in the Armatus Disruption mission on Deimos.
  • Improved teleport volumes in the Albrecht’s Laboratories tileset to prevent issues with players getting spawned in weird spots. 

Fixes:

  • Fixed Armatus Disruption not rewarding the highest amount of Vessel Capillaries per Necramech Demolishers destroyed in the normal/Steel Path ranges:
    • Normal: 2-4 Vessel Capillaries (only 2-3 were being rewarded before this fix). 
    • Steel Path: 5-7 Vessel Capillaries (only 5-6 were being rewarded before this fix).
  • Fixed the TennoCon 2024 Display (from the Tenno...
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28 Feb

Post

Whispers in the Walls: Update 35.1: Hotfix #2

Changes: 

  • Tusk Dargyns will no longer spawn in the Plains of Eidolon during Saya’s Vigil Quest. 
    • Killing these airborne enemies can be a challenge for new players, so we have removed them as they could prevent players from progressing through the Quest. 
  • Players with Overguard are now immune to the slow effect from enemy Necramech’s Necraweb ability. 
  • Slightly turned down the Grimoire’s projectile firing and impact sounds. 
  • Tweaked Konzu’s transmission timing when completing Eidolon Hunt Bounties. 

Cross Platform Save Change:

  • Changed how the ...
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27 Feb

Post

Hello Tenno!

On Devstream #177, we outlined our upcoming changes to Mirage’s Eclipse. In making the ability a toggle (Tap or Hold) we also changed the buffs to be an additive bonus (similar to Chroma’s Vex Armor) instead of a final multiplicative. To elaborate further with some maths, we changed it from 200% final multiplicative to 350% stack multiplicative.

After reviewing Community feedback and discussing it internally, we are reverting the latter change. Eclipse will remain a 200% final multiplicative for Mirage, and the Helminth Subsume version will be multiplicative and match the exact number for Roar, which is 30%. Please note that it won't be the exact same upgrade as Roar, the differences between the abilities will remain.

Subject to change as we continue playing around with it, but we wanted to provide an update as we continue development and read feedback.

Thank you!


23 Feb

Comment

Hi Tenno!

Thank you for all your feedback and suggestions on this topic.
Based on your feedback, we have decided to turn Eclipse into a Tap/Hold ability:

  • (TAP) Temporarily reduce the damage Mirage takes from enemies.
  • (HOLD) Temporarily increase Mirage's weapon damage.

It will no longer rely on the light level you are standing in. We talked about this a bit more in Devstream #177, which you can find here (timestamped):

 


01 Feb

Post

Hi Tenno!

With the introduction of Cross-Platform Save, we wanted to give the Warframe Forums a bit of a refresh! We made changes (and will be making a few more soon) with the intent to make it easier for DEvelopers to find feedback and Tenno to find the Forum they’re looking for. You may notice a few Forums moved around, changes to available tags depending on the forum, and moving towards Cross-Platform Fo...

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Post

Hi Tenno!

At Digital Extremes, we take your account security very seriously.

Here are some things to remember for keeping your account secure:

  • Digital Extremes will never send you an email from a public email domain (such as Gmail or Hotmail). If you receive an email claiming to be from Digital Extremes, make sure the sending address is either @warframe.com, @digitalextremes.com, or @digitalextremes.zendesk.com (this is Support’s email domain). Do not click on links in false emails, as they can lead to bad software or password stealing ‘spoof’ sites.
  • You should enable Two-Factor Authentication (2FA) on your Warframe account! You can find instructions for enabling 2FA on ...
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Post

Hello, Tenno!

In the past we have seen requests that we provide a list of software which we do and do not allow to run in conjunction with Warframe. While it is understood that some software is good and others are inherently bad or designed to assist in cheating, there are some cases where software may fall into a gray area.

The reason for this post is to have an updated reference about our policy on external, third-party software - along with the potential pitfalls of suching such software in conjunction with Warframe.

The simple, golden rule is this:
If you use external software in conjunction with Warframe, you do so at your own risk.

While we could technically issue blanket bans on everything which alters the game files, the fact is some software is helpful and useful for members of our community. This is where context is very important. The difficulty here is that it is incredibly difficult f...

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26 Jan

Post

Hello Tenno!

As you may have seen in Devstream #176, we are looking at ways to change Mirage’s Eclipse ability (and related Helminth ability). To briefly recap the Devstream, we see consistent functionality issues with Eclipse in various in-game environments, as well as situations where Eclipse is unreliable.

 

First, Eclipse does not function correctly in every area of the game. In Open Zone content, it always acts as though it is in maximum light, even when it is nighttime. In Albrecht’s Laboratories, it always acts as though it is night, preventing Tenno from using the light portion of the ability. Here's what that looks like in practice:


...

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18 Jan

Post

Whispers in the Walls: Hotfix #10

Changes: 

  • Continued updates to the sounds in the Awakening Quest’s Warframe select screen. 

Cross Platform Save Fixes: 

  • Fixed case where a merged account could be a member in two different Clans. 
    • This was caused by merging a Console account in a Clan with a PC account that has a pending Clan request that was accepted after the merging. Affected accounts have been returned to the Clan they were in on their Console account prior to the merge. 

Fixes: 

  • Fixed Clients experiencing performance issues when using the Astral Bond Mod on their Sentinel. 
  • Fixed Sentinel customizations purchased from the Arsenal not equipping onto the Sentinel and causing the customization UI to disappear from the screen. 
  • Fi...
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09 Jan

Post

NSW Whispers in the Walls: Hotfix #7

Hello Tenno and Happy New Year! This Hotfix includes back-end fixes and improvements towards Cross Platform Save that are needed before we re-open the gates again this January. Dates to come - stay tuned! 

Today’s Hotfix also includes some fixes for Switch (listed below) that required us to send to Cert (Warframe Lexicon for Updates). What this means is that this...

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